(Trigger Happy Havoc) Quiz introduction. This quiz includes spoilers! Please do not continue the quiz if you have not finished Danganronpa: Trigger Happy Havoc.
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Part 146: Trial 6, Part 1
Click here to watch this update's video.: Since this will be the final class trial, I've come up with a special rule! So listen up!
: If you can figure out Mukuro's killer, and go on to solve the mystery of this school...
: ...you guys win!
: But if you can't...
: ...then I win!
: And of course, waiting for the loser is the super exciting, super heartpounding punishment!
: Are you saying that if you lose, you'll execute yourself?
: Yup, sure will!
: ...And that's final? No loopholes? No wiggling out of it later?
: Of course not! Bears never go back on their word!
: Never mind all that. I just have one question for you...
: Ohh, you're taking this seriously, huh? Are you feeling okay?
: Is the mastermind...only one person?
: ...Hmm?
: Don't bother. I already know the answer.
: You're all the mastermind, aren't you!? You're all out to get me! I'm right, aren't I!? I knew it!
: You guys have all been working together, haven't you!? I have evidence, so I know I'm right!
: Hey! You stole my line!
: You're all out to get me, I'm sure of it! I have evidence of my own!
: What a coincidence. I too have evidence to present. Evidence that proves everyone other than me has been working together...
: Wh-What...? Wait, hold on...
: This doesn't make any sense... How can the three of us each have that kind of evidence!?
All three of them think that everyone around them is their enemy... There's no doubt this is a trap Monokuma's set! He set it up so we would suspect each other...
: We received the same kind of evidence the others did.
Shoot 'the three of us' with 'Group Photo'
: It's not just you three. I have evidence, too.
: What!? You too!?
: The evidence you're all referring to is this group photo
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, right?: W-Well, yeah...
: ...Huh? Wait, but mine's different! With the picture you have...I'm in it!
: But that can't be right! Cuz in my picture...
: See? I'm the only one not in it!
I figured as much. In which case...
: Hiro, you have a picture too, right? Let's see it!
: O-Okay, but be careful with it. It's pretty important evidence...
This one, too...! It's just like I thought!
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: So the secret in these pictures has been revealed...: Secret or whatever, I don't care! You guys are all in on this together! That's why I'm the only one missing!
: But you're in my picture!
: You're the ones trying to trick me!
: So the whole purpose behind these photos was to get us questioning and fighting with each other...
: The mastermind laid a trap to make us each think everyone else was working against us!
: Huh? I laid a trap?
: A trap!? How rude! What grounds do you have for such audacious accusations!?
The proof I need to reveal Monokuma's trap... Each photo has a certain something in common. There's a connection regarding what person isn't shown in the group photos. And that person is...
> The ones who got the photos
: In each case, the only one not in the picture is the person who received it.
: So, in the picture I got, I'm the only one missing.
: In the picture Hina got, she's the only one missing.
: And in the picture Hiro got, he's the only one missing.
: As long as we're talking about it, I suppose I should show you my photo, as well.
: In other words, Monokuma gave each of us a group photo in which that person wasn't included.
: And when we each saw our picture, we just assumed everyone else was the enemy...?
: Puhuhu... Figured it out, huh?
: Yeah, I thought that must be it. But how was that a hint?
But you know...there might be more to this than just Monokuma trying to confuse us... There's something else that bothers me about everyone's pictures... What is it? What's digging at me...?
: Listen, can I see everyone's group photo one more time? It's not directly connected to what we're talking about, but I'd like to double-check something...
: Sure, no problem.
: Yeah, I don't mind.
I'm sure there's something unusual about these group photos... What is it? I need to compare each of them one more time.
Byakuya's picture...
Hina's picture...
Hiro's picture...
And mine...
: ...
There's something strange about all of them. Something I can't quite pin down... Something...
: ...strange about the photo...
: Can you just forget about the photo already?
: Grr... Trying to trick me with such an obviously fake photo... I'm still pissed about that!
: And on top of that, they went to all that trouble to make it look like we were wearing matching uniforms!
: Hmm? So you think they're fake?
: No no no, I assure you, they're quite real.
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: Wh-What are you talking about!? There's no way!: Yeah! I don't remember ever taking a picture like that!
: So it's gotta be a fake! I'm sure of it!
: But you know... Can we really be so sure?
: ...Huh?
: Don't get me wrong. I don't remember taking this picture, either. But... Is that really enough to be absolutely positive they're fake?
: Wh-What do you mean...?
The reason I don't remember this picture isn't necessarily because it's fake... There might be...some other reason... Some...terrible reason...
An unbelievable but entirely horrifying reason...
> AMNESIA
: Let's say that somehow...we'd all lost our memories. That could explain it, couldn't it?
: Oh, I get it! So we all just lost our memories at the same time and forgot about the photo. Makes sense!
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: ...As if! You expect me to believe such an unbelievable occult-type story!?
: Y-Yeah! We all lost our memories? That's just...crazy!
It's only natural that they wouldn't believe it... But no matter how much they refuse, if that's the absolute truth, they have no choice...! We can't move forward until they accept it!
Danganronpa is a fascinating exploration of everyone's dark side
Game Info |
PlatformPS Vita |
PublisherNIS America |
DeveloperSpike |
Release DateFeb 11, 2014 |
Danganronpa: Trigger Happy Havoc mixes murder and play perfectly.
Equal parts social sim, murder mystery and courtroom thriller, Danganronpa kept me enthralled with concepts that felt fresh and familiar all at once. It pieces together a devilishly good story with characters that feel like individuals and mixed mechanics that play well together. Though built on violence, Danganronpa isn't strangled by its dark nature.
Danganronpa stars Makoto Naegi, a high school student preparing for his first day at Hope's Peak Academy — a school that only takes the best and brightest. At least, that's what they think, right up until Makoto and company are trapped in the school and forced to participate in a killing game. In order to escape, one must murder a fellow student without being discovered. Get caught and you'll be 'punished' with death; get away with it, and everyone else is punished.
Danganronpa's mystery unfolds through very different yet equally engaging mechanics. During Daily Life sections, I roamed around the school and socialized with other students. There's a practical purpose for choosing to be friendly; as the relationship between Makoto and his classmates grows, you pick up new skills to use later in the game. The game's memorable cast makes the sim aspect all the more enjoyable. Deciding who to spend time with each day was a genuine challenge, and even Danganronpa's most irritating characters reveal redeeming qualities as the plot progresses.
Danganronpa isn't strangled by its dark nature
Getting close with students has a high potential for emotional turmoil when the game switches to Deadly Life. These segments occur after a murder has taken place, switching gears to detective-like gameplay. Picking apart crime scenes and questioning other students pulled me even deeper into the game's story, but not without some unnecessary handholding.
You can't leave specific areas until you've found all relevant clues, and the game provides redundant hints as to where to go next — when it doesn't just automatically take you there. Sometimes I would understand a clue well before the game would let me move on, which was frustrating. In one extreme case, I mentally pinpointed the guilty party five minutes after the murder — and still had to go around collecting clues.
These minor annoyances are resolved in the game's trial segments, which justify digging up as much evidence as possible. Trials play out through a series of quirky minigames that are easy to get a handle on. Each level starts by picking apart discussions, which is accomplished by literally shooting down discrepancies or weak statements with 'Truth Bullets.' Occasionally I had to present evidence, or play a hangman-style game where you destroy letters to guess a phrase. A great rhythm-based minigame allowed me to verbally overpower the accused party, and in concluding arguments, I pieced together the murder through comic book panels. The variety on display in these segments keeps Danganronpa's trials from feeling repetitive, even as they put to use what you've figured out in prior investigations.
These minigames feel light-hearted, but that mood is immediately thrown off by the punishments that follow. Guilty parties are dragged away and subjected to bizarre, disturbing deaths. The satisfaction I felt for blazing through a trial with a high score was deadened by the graphic death sentence the guilty party received — a sentence that I'd helped deliver.
Regarding gender
Danganronpa approaches its violent nature honestly and, for the most part, with good taste, but it fails to use that measure of restraint when presenting a character whose gender identity goes beyond traditional roles.
During one crime, the reveal of a character's genitalia is used as a shocking twist — a step that feels tacky and unnecessary. Furthermore, the other students in the game are quick to change their pronoun use in reference to that character with no questions asked. It's an unfortunate misstep that leaves a sour aftertaste during an otherwise enjoyable portion of the game.
While working on this review, I consulted an expert on gender and sexuality to discuss the character's representation at some length. With help, I reached the conclusion that I didn't have enough information to comprehend or understand the character's preferred identity. However, Danganronpa's handling of the situation remains troubling.
Punishment scenes reminded me that Danganronpa is built on brutality. But the game's shocking violence is paired with kooky antics in a way that somehow makes it digestible. The villainous Monokuma is a black-and-white teddy bear whose words teeter between mischievous and psychopathic in the same breath. Victims are always covered in hot pink blood sprays that make crime scenes look more like pop art parties than kill rooms. Even the sheer horror of being trapped in a school and forced to murder your friends is downplayed by the cheerful, chirpy tunes of the game's everyday music.
For every lighthearted gesture Danganronpa makes, it never mistakes death for something casual. I didn't have time to bond with everyone in the game — there were simply too many interesting characters to chose from — but each murder carried a dreadful weight. Every discovery was a surprise; every death, a strange rush of dread and relief as I learned the fates of those I'd grown close with.
Wrap Up:
Danganronpa is a fascinating exploration of everyone's dark side
Danganronpa is, hands-down, one of the strangest games I've ever played — and yet also one of the most enjoyable and thought-provoking. It plays with ideas I rarely get to explore in games: the desperation that drives people to kill, how quickly you'll betray your friends, loss and despair. I can't say that Danganronpa makes murder fun — but it weaves gripping gameplay and storytelling with an offbeat cast in a way that's absolutely to die for.
Danganronpa was reviewed using code provided by NIS America. You can read more about Polygon's ethics policy here.
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