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- Fast Food Simulator Roblox
- Fast Food Simulator Codes
- Roblox Fast Food Simulator Owners Office Code
- Fast Food Simulator Game
Hollywood.com, LLC Digital Millennium Copyright Act (“DMCA”) Policy
Introduction
This policy implements the procedures set forth in 17 U.S.C. §512 and the Digital Millennium Copyright Act (“DMCA”) for the reporting of alleged copyright infringement. It is the policy of the Company to respect the legitimate rights of copyright owners, their agents, and representatives. Users of any part of the Company computing system are required to respect the legal protections provided by applicable copyright law.
Designated Agent
The Company’s Designated Agent to receive notification of alleged infringement under the DMCA is:
Greg Sica
2255 Glades Road, Suite 221A
Boca Raton, FL 33431
Email: violations contact form (this email address is only for copyright infringement claims – you will not receive a reply if the matter is not a copyright issue): legal@hollywood.com
When we receive proper notification of claimed infringement, the Company will follow the procedures outlined herein and in the DMCA.
Complaint Notice Procedures for Copyright Owners
The following elements must be included in your copyright infringement complaint notice:
1. An electronic or physical signature of the copyright owner or a person authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
2. Identification of the copyrighted work or works claimed to have been infringed.
3. Identification of the material that is claimed to be infringing or to be the subject of infringing activity and that is to be removed or access to which is to be disabled, and information reasonably sufficient to permit the Company to locate the material.
4. Information reasonably sufficient to permit the Company to contact the complaining party, including an address, telephone number, and, if available, an email address at which the complaining party may be contacted.
5. A statement that the information in the notice is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
If you do not include all of the above information, it may invalidate your notification or cause a delay of the processing of the DMCA notification.
Please note that, under Section 512(f) of the Copyright Act, any person who knowingly materially misrepresents that material or activity is infringing may be subject to liability.
Please also note that the information provided in your notification to us may be forwarded to the person who provided the allegedly infringing content.
Company reserves the right to publish Claimant information on the site in place of disabled content.
Notice and Take down Procedure
Procedure: It is expected that all users of any part of the Company system will comply with applicable copyright laws. However, if the Company receives proper notification of claimed copyright infringement, it will respond expeditiously by removing, or disabling access to, the material that is claimed to be infringing or to be the subject of infringing activity provided all such claims have been investigated and determined to be valid by the Company in the Company’s sole and absolute discretion.
Fast Food Simulator Roblox
The Company will comply with the appropriate provisions of the DMCA in the event a counter notification is received.
Please note that under Section 512(f) of the Copyright Act, any person who knowingly materially misrepresents that material or activity was removed or disabled by mistake or misidentification may be subject to liability.
Repeat Infringers
It is Company’s policy to permanently cancel the privileges and authorizations, in appropriate circumstances, of repeat copyright infringers.
Accommodation of Standard Technical Measures
It is Company policy to accommodate, and not interfere with, standard technical measures it determines are reasonable under the circumstances, i.e., technical measures that are used by copyright owners to identify or protect copyrighted works.
Fast Food Simulator Codes
Roblox Fast Food Simulator Owners Office Code
- --Script made by Fiterpilot. All rights reserved to Nova Studio
- --Variables
- local tycoon = script.Parent.Tycoon --Variable for Tycoon object (inside of tycoon)
- local ownerName = tycoon.OwnerName --Variable for OwnerName object
- local cash = tycoon.Cash --Variable for cash object
- local essentials = tycoon.Essentials -- Variable for Essentials object
- local purchases = tycoon.Purchases
- local claim = tycoon['Become Owner'].Head --Variable for claim part
- local collector = essentials.Collector -- Variable for collector part
- local giver = essentials.Giver --Varaible for giver part
- local display = essentials.Display --Variable for display
- local PCash --Variable for player's cash
- --Variable for Regen
- local Backup = Model:clone()--Clones Model
- claim.Touched:connect(function(hit)--Function for claiming
- if ownerName.Value 'then--If ownerName.Value is '
- player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player that touched it
- print('player exists')
- PCash = player.leaderstats:FindFirstChild('Cash')--Find his cash
- print('PCash exists')
- local owns = player:FindFirstChild('Owns')--Find his owns
- print('Owns exists')
- if hit.Parent:FindFirstChild('Humanoid')then--Now, is he a human?
- if hit.Parent.Humanoid.Health >0then--Is he alive?!
- ownerName.Value = player.Name --Change ownerName to his name
- claim.Parent.Name = player.Name..'s kitchen'--Show ownership
- claim.CanCollide =false--Make sure we can walk through
- player.TeamColor = claim.BrickColor --Set his team to the color of the brick
- end
- end
- end
- end
- collector.Touched:connect(function(hit)--When the collector is touched
- if hit.Name 'Food'then--If it was touched by 'Food'
- local val = hit:FindFirstChild('Value')--Find how much it's worth
- cash.Value = cash.Value + val.Value --Add the value of the food to cash
- end
- end)
- --Give player money
- giver.Touched:connect(function(hit)--When the giver is touched
- if cash.Value >0then
- if hit.Parent.Name ownerName.Value then--If hit's name is = to ownerName
- PCash.Value = PCash.Value + cash.Value --Give the player the money
- buySound:Play()--Plays sound
- end
- end)
- --Updating display
- cash.Changed:connect(function()--When cash is changed
- display.SG.Frame.Money.Text =tostring(cash.Value)--Update display
- for i,v inpairs(buttons:GetChildren())do--Look through all the buttons and get their children
- if v:FindFirstChild('Head')then--Find the children's heads
- local object = purchases:FindFirstChild(v.Object.Value)--Hold the value for objects
- objects[object.Name]= object:Clone()--Clone it
- else
- print('Button: '..v.Name..' is missing its object and has been removed.')
- v.Head.Transparency =1
- if v:FindFirstChild('Dependency')then--Find the dependency
- v.Head.Transparency =1
- if purchasedO:WaitForChild(v.Dependency.Value)then--Wait for that object to be purchased
- v.Head.Transparency =0
- end))
- v.Head.Touched:connect(function(hit)--If the head of a button is touched
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player
- if v.Head.CanCollide truethen--See if the button can collide
- print('Player exists')
- if ownerName.Value player.Name then--See if the player owns the tycoon
- if hit.Parent:FindFirstChild('Humanoid')then--See if the player has a humanoid
- if hit.Parent.Humanoid.Health >0then--See if the humanoid is alive
- if PCash ~=nilthen--See if PCash exists
- if PCash.Value >= v.Price.Value then--If PCash is greater than price
- PCash.Value = PCash.Value - v.Price.Value --Purchase the object
- objects[v.Object.Value].Parent = purchasedO --Move it into puchasedobjects
- v.Head.Transparency =1
- end
- end
- end
- end
- end
- game.Players.PlayerRemoving:connect(function(player)--Function for player removal
- if ownerName.Value ~='then--If ownerName isn't equal to nothing then
- if ownerName.Value player.Name then--If the leaving player has the same name as ownerName
- Model:remove()--Removes Model
- Model.Parent = script.Parent --Sets Models Parent To The Tycoon
- end
- end)